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 GHOSTBUSTERS THE VIDEO GAME

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AutorMesaj
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Numarul mesajelor : 21
Data de inscriere : 18/06/2009

MesajSubiect: GHOSTBUSTERS THE VIDEO GAME   Joi Iun 18, 2009 6:20 pm



It's good. If you're a fan of Ghostbusters (and maybe even Ghostbusters 2),
that's all you needed to know, so you can go out and grab your copy
without worrying that you'll have to tread through bad game mechanics
just to get a few good laughs. If for some reason you're a newcomer to
the franchise, that's OK too. Ghostbusters The Video Game is a humorous
and amusing third-person action-adventure with some clever mechanics
and loads of personality. It's not all pleasurable, due to some tedious
mechanics and other issues, but if what's most important to you is some
lighthearted fun, then you'll find enough in this package to keep a
smile on your face.

No shocker here, but Ghostbusters The Video Game is funny. The script
was penned by original film scribes Harold Ramis and Dan Aykroyd, and
while it doesn't quite reach the heights of the 1984 comedy classic, it
rides the film's coattails quite comfortably. It's 1991, and you play
an unnamed rookie joining the ghostbusting team, the members of which
are voiced amiably by the stars of the movies: Dan Aykroyd, Bill
Murray, Harold Ramis, and Ernie Hudson. There are some moments when the
performances sound phoned in (Bill Murray sounds a bit too sleepy even
for Bill Murray), but there's no doubting that these are the same
characters that delighted us in the '80s. Sigourney Weaver and Rick
Moranis don't reprise their roles, but you'll hardly miss them as the
plot careens forward, reuniting you with old spectral friends and
propelling you through a pleasant variety of earthly and otherworldly
locales. Not every joke soars, but you'll find it difficult to stop
grinning, and you'll probably let out a few guffaws from time to time.
Venkman's laconic womanizing, Egon's deadpan pseudoscientific
explanations--there's wit here for fans and newcomers alike. Thus begins a journey through museums, libraries, cemeteries, and even
alternate dimensions. As you get to the bottom of the evil powers
behind the increasing paranormal activity in and around New York City,
you and the AI-controlled 'busters explore a surprising variety of
environments and face off against a lot of interesting and creepy
apparitions. You'll recognize a few of them, such as the Stay Puft
Marshmallow Man, though your final face-off against this returning
monstrosity is a disappointing letdown. Thankfully, you'll meet plenty
of new, fascinating meanies and either grapple them into traps using
your proton pack or simply vanquish them completely. The pack has four
modes, but you'll use the default mode most frequently; not only does
it emit a capture stream that lets you grab onto weakened ghosts and
wrestle them into traps, but it emits a nice strong blast of energy
called a boson dart, which is handy for weakening a number of different
enemies. A second mode grants you a shock blast (think shotgun) and a
stasis stream that slows some enemies down, while a third, the meson
collider, lets you shoot a homing beacon onto enemies and then blast
them with rapid-fire beams. A fourth mode is the second-most handy one;
its primary firing mode, a stream of green goo, makes it endlessly
useful, while its slime tethering capability helps you solve a few
puzzles and offers an additional and clever way of trapping your
apparitional adversaries.

Ghostbusters The Video Game Review


Despite some drawbacks, this satisfying adventure is just what you'd want from a Ghostbusters game: it's funny and it's fun.
It's good. If you're a fan of Ghostbusters (and maybe even Ghostbusters 2),
that's all you needed to know, so you can go out and grab your copy
without worrying that you'll have to tread through bad game mechanics
just to get a few good laughs. If for some reason you're a newcomer to
the franchise, that's OK too. Ghostbusters The Video Game is a humorous
and amusing third-person action-adventure with some clever mechanics
and loads of personality. It's not all pleasurable, due to some tedious
mechanics and other issues, but if what's most important to you is some
lighthearted fun, then you'll find enough in this package to keep a
smile on your face.


Hotels are meant to be trashed.

No shocker here, but Ghostbusters The Video Game is funny. The
script was penned by original film scribes Harold Ramis and Dan
Aykroyd, and while it doesn't quite reach the heights of the 1984
comedy classic, it rides the film's coattails quite comfortably. It's
1991, and you play an unnamed rookie joining the ghostbusting team, the
members of which are voiced amiably by the stars of the movies: Dan
Aykroyd, Bill Murray, Harold Ramis, and Ernie Hudson. There are some
moments when the performances sound phoned in (Bill Murray sounds a bit
too sleepy even for Bill Murray), but there's no doubting that these
are the same characters that delighted us in the '80s. Sigourney Weaver
and Rick Moranis don't reprise their roles, but you'll hardly miss them
as the plot careens forward, reuniting you with old spectral friends
and propelling you through a pleasant variety of earthly and
otherworldly locales. Not every joke soars, but you'll find it
difficult to stop grinning, and you'll probably let out a few guffaws
from time to time. Venkman's laconic womanizing, Egon's deadpan
pseudoscientific explanations--there's wit here for fans and newcomers
alike. Thus begins a journey through museums, libraries, cemeteries, and even
alternate dimensions. As you get to the bottom of the evil powers
behind the increasing paranormal activity in and around New York City,
you and the AI-controlled 'busters explore a surprising variety of
environments and face off against a lot of interesting and creepy
apparitions. You'll recognize a few of them, such as the Stay Puft
Marshmallow Man, though your final face-off against this returning
monstrosity is a disappointing letdown. Thankfully, you'll meet plenty
of new, fascinating meanies and either grapple them into traps using
your proton pack or simply vanquish them completely. The pack has four
modes, but you'll use the default mode most frequently; not only does
it emit a capture stream that lets you grab onto weakened ghosts and
wrestle them into traps, but it emits a nice strong blast of energy
called a boson dart, which is handy for weakening a number of different
enemies. A second mode grants you a shock blast (think shotgun) and a
stasis stream that slows some enemies down, while a third, the meson
collider, lets you shoot a homing beacon onto enemies and then blast
them with rapid-fire beams. A fourth mode is the second-most handy one;
its primary firing mode, a stream of green goo, makes it endlessly
useful, while its slime tethering capability helps you solve a few
puzzles and offers an additional and clever way of trapping your
apparitional adversaries.


Ready for s'mores?

Weakening and trapping your enemies is the most enjoyable activity in
the game. Generally, you weaken your enemy using the weapon most suited
to the occasion, and then maneuver it into a trap using the capture
stream. It's not as easy as it sounds. Some of the little buggers put
up quite a fight, and even if you slam your target on the ground, it
isn't uncommon to have a ghost wrangle itself away from the trap's
capture beam. The more Ghostbusters you have dealing with the same
enemy, the easier it becomes. You're never quite in control of these
encounters, though the feel pleasantly authentic; it's like baiting a
huge fish and trying to reel it in as it struggles. You can purchase
pack upgrades that make this task, among others, a lot simpler. For
example, you'll eventually be able to slam-dunk ghosts into a trap,
which is a quick and satisfying way of ensnaring one of the pesky
poltergeists.
You'll face off against an interesting variety of meanies,
including some terrific-looking bosses. Some of them require using your
various modes of fire, and they're often good fun. There are some minor
tactics involved during these encounters, though bosses don't require a
lot of creative thinking. For the most part, you'll be doing the same
things throughout the game, which can get a bit tedious in
time--especially when you realize that two of your four firing modes
are doing the enormous majority of the work. The tedium is compounded
some by the game's medium-paced tempo; your default movement speed is
slow, and there are a few too many chunks during which you aren't
trapping any ghosts. Yet while the action itself doesn't offer a lot of
variety, the diverse environments, occasional puzzles, and wide array
of enemy designs will keep you involved. Besides, trapping an enemy is
so gratifying (again, think of bagging a humongous trout) that it's
easy to look past the repetition.

As a rule, Ghostbusters isn't a challenging game, but every so often,
the difficulty level veers into frustrating territory. You can take
only a few hits before you're knocked out (you can't "die" per se), at
which point you have to wait for an AI teammate to revive you. Your
teammates are pretty quick to come to your rescue, but during a few
encounters, projectiles seem to be coming from everywhere, knocking you
over without giving you a chance to avoid them. The game is big on
knockback attacks in general, so even if you aren't knocked out cold,
you still might take a tumble and have to wait a few moments until
you're standing again. The other Ghostbusters will be going through the
same thing, requiring you to keep them on their feet while dealing with
whatever enemies are at hand. Should you all get knocked out, it's game
over. During a few scenarios, you'll be spending more time rushing
around reviving downed team members than you will trapping ghosts, so
between revivals, waiting for someone to revive you, and getting
knocked over, there are a few moments when you don't feel like you're
playing the game as much as you're trying to earn the right to do so.
These occasions can be all the more annoying when you're in a tight
space filled with a ton of objects. You can try sprinting into a better
position, but the semi-unmanageable running mechanic, stripped right
from Gears of War, is a poor fit for the small environments. A
standard, controllable sprint would have been more welcome.


This boss, The Fisherman, is a big catch.

As vexing as these annoyances are, they're not so prominent that they
cloud the experience. While Ghostbusters does have some negative
surprises in store for you, there are plenty of positive ones as well.
Encountering new enemies is a particular delight, because you can scan
them into your database in a Pokemon, catch-'em-all way. You can do the
same with hidden artifacts, and those scanned relics will then appear
at the fire station that serves as your home base. There's also plenty
of supernatural glee within your missions. In one creepy scene,
bookcases slam themselves into new positions, which is fun and
startling. The destructible environments crumble around you, and the
game keeps track of the damage costs (it's amusing to see how much your
exploits are costing the city). And chasing Stay Puft through the
streets of Manhattan, while not quite as epic as you'd imagine, will
still make Ghostbusters fans wring their hands with joy.

The production values nail the Ghostbusters vibe. The
sound effects in particular are fantastic, from eerie whispers in hotel
hallways and groans of bosses to the whooshes and slurps of pulling a
ghost into a trap. And while the game isn't amazing from a technical
perspective, a vibrant color palette and detailed ghost designs make
the story come alive. The character models do a reasonable job of
re-creating the actors as they appeared in the films, though their
movement and lip synching can be stiff, which makes watching certain
scenes a bit uncomfortable. The best battles result in impressive light
shows in which the screen fills with multiple streams of blazing light
and goopy slime. The frame rate occasionally struggles to keep up on
all three platforms, and while there are some minor differences among
them, the game looks colorful and attractive regardless of which
version you choose.


Stay Puft's minions are nasty but look delicious--which is why they should be roasted in this manner.


GameSpot Score

7.0

good









IGN RATING : 8 (IMPRESSIVE)




PENTRU A VEDEA DACA ITI MERGE JOCUL PE PC ACCESATI LINKUL http://www.yougamers.com/gameometer/10343/

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Stalker1986

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Numarul mesajelor : 7
Data de inscriere : 23/06/2009

MesajSubiect: Re: GHOSTBUSTERS THE VIDEO GAME   Mar Iun 23, 2009 2:59 am

Multumita voua,acum trag si eu jocul,tare sunt curios sa vad daca este ceva de capul lui scratch
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