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 Unreal Tournament 3

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AutorMesaj
Cristi
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Numarul mesajelor : 21
Data de inscriere : 18/06/2009

MesajSubiect: Unreal Tournament 3   Vin Iun 19, 2009 1:24 am


Unreal
Tournament 3 (UT3) este un first-person shooter si online multiplayer
joc video de către Epic Games şi este cea mai recentă rată de serie
după Unreal Unreal Tournament 2004. Este publicat de Midway Games şi a
fost lansat de Microsoft Windows pe 19 noiembrie 2007, PlayStation 3,
pe 11 decembrie 2007, precum şi pe Xbox 360 pe 3 iulie 2008.
Unreal Tournament 3 este cel de-al patrulea joc din seria Unreal
Tournament şi cea de-a opta Unreal joc, dar a fost numerotat, din punct
de vedere al motorului rulează pe acesta. Originalul Unreal Tournament
utilizează original Unreal Engine, în timp ce UT2003 şi UT2004 folosi
Unreal Engine 2, şi 2004 încorporează toate cu privire la conţinutul de
la 2003; prin urmare, acestea sunt considerate ca fiind aceeaşi
generaţie. UT3 este, ulterior, o parte din cea de-a treia generaţie,
pentru că nu mai rămâne pe Unreal Engine 3, şi nu orice refolosire
content.In martie 2008, Midway a anunţat că UT3 a vândut peste un
milion de copii în întreaga lume.
Cerinte minime :



Unreal Tournament 3 probably shouldn't feel as fresh and as exciting as
it does. When you get down to it, UT3 doesn't change a lot of the
things that you liked about Unreal Tournament 2004. It's still the same
fast-moving and action-oriented first-person shooter. Yet the game's
new maps, the requisite graphical overhaul, and easy-to-understand
gameplay modes all feel great. The way the shooter genre has changed
over the three years since the previous game is also a factor. With
most other games slowing things down and going for a more realistic,
militaristic pace, UT3's hypercharged gameplay explodes out of the gate
feeling refreshing and new.


Unreal
Tournament 3 doesn't reinvent the UT franchise, but considering how
much shooters have changed since the last one was released, it still
manages to feel surprisingly fresh.


The UT games have never been about single-player action, but like in
the previous games, there is a campaign mode in UT3. It's a series of
matches against bots wrapped around a basic but uneventful storyline.
The big switch this time around is that Unreal Tournament is no longer
a sport. Now it's war, and you play as a character on the hunt for
revenge against an evil Necris woman who led an assault against unarmed
civilians on your colony. You and the survivors of the attack join up
with a corporation, fight to gain territory held by other corporations,
and so on. It's little more than a five- to seven-hour training mode to
help you get up to speed on the maps and the modes so you can go into
multiplayer with a fighting chance. One cool addition is that you can
play the campaign mode online with up to three other players. Although
joining other humans to combat the artificial-intelligence-controlled
bots isn't exactly the most fun you can have in this game, it's more
compelling (and easier) when you're playing with other people. You can
set the skill level of the bots, too. At the lowest setting, they're
complete idiots that won't even bother to turn around and fight you if
you start shooting them from behind. The highest setting, godlike, is
appropriately stiff, though not entirely impossible. It's just tough to
fight against opponents who rarely miss.
The maps you'll see in the single-player campaign are the same
maps you'll see online, at least until the mod-making scene shifts into
high gear. You'll get into matches using a typical PC-style server
browser, but the game tries to keep you away from a full list of every
server running by moving you through some console-game-style menus to
filter down to the gametype you want to see. UT3 comes with six
different modes of play. Deathmatch is the standard free-for-all
battle. Team deathmatch, as you'd expect, breaks you up into two teams.
Duel is a one-on-one mode where two players go at it while other
players spectate. All three of these modes are played on the same set
of deathmatch-friendly maps. UT3 also has a standard capture-the-flag
mode, complete with the translocator, the teleporter gun that has made
UT's take on CTF stand apart from most others. There's a new vehicle
CTF mode, which takes the standard CTF concept and places it onto
larger battlefields. As the name suggests, you have a number of
vehicles that you can use toward your goal of grabbing the opposing
team's flag and getting it back to your base. The largest mode is
called warfare, and like onslaught mode before it, it's played on even
bigger maps, with more vehicles.
Warfare is a node-based mode where each team has a base with a
power core that needs to be damaged and destroyed for a victor to be
declared. The power core is linked to other nodes at various spots in
the map. You must push forward, capture nodes, and link them together
until you've got your team's nodes linked to the opposing team's base.
At that point, you can damage the enemy core and, ideally, blow up it
for a victory. There's a ton of pushing and shoving back and forth
across the map when two great teams square off, and it's also the most
strategic mode. It differs from onslaught mode by offering secondary
objectives, like unlinked nodes that can be captured to give a team
forward spawn points and access to more vehicles and a countdown node
that will occasionally drain energy from the enemy core if you control
it. Each of the objective-based team modes comes with its own set of
maps.
Overall, the map quality is high, with plenty of symmetrical,
interesting level layouts for the objective-based modes. One deathmatch
map, called Gateway, has multiple areas that look really different, all
of which are linked together with portals. You'll also get a new remake
of the classic Unreal map Deck. Furthermore, the Unreal mod community
has always been pretty rabid, so you know it's just a matter of time
before someone makes one of those "giant world" levels where you can
hide in a sink drain and snipe people with an instagib shock rifle
while they float down into the bottom of a bathtub. Yes, that's right,
the instagib mode is also back in the game, along with a handful of
other basic mutators you can use to make quick changes to any of the
modes.
The weapons in Unreal Tournament 3 should be old hat to anyone
familiar with the series. The shield gun has been ditched in favor of
the impact hammer, and your default weapon is the slow-firing enforcer
pistol, but beyond that, the weapon differences feel limited to minor
balance changes. The bio rifle's gooey projectiles seem to do more
damage, which makes it somewhat more useful. The secondary fire on the
flak cannon seems as if it flies out at a slightly higher, slower arc,
which forces you to make a few changes to how you aim. But again, the
changes are minor. The rocket launcher can still lock on, the sniper
rifle is still great fun for headshots, and the redeemer is still a
huge missile that you can guide into targets to cause a nice, big blast
that's handy in some of the larger vehicle CTF games. But when isn't a
large explosion handy?
The other gameplay changes also feel relatively minor. Recent
UT games have employed an adrenaline counter, which built up as you
killed enemies or collected large pills around each level. When the
meter was full, you could activate a special ability, such as
invisibility or regeneration. This system isn't present in UT3. Also,
the rules for double-jumping after a dodge move seem to have been
altered a bit. Again, these are minor differences that don't really get
in the way or drastically change the overall feel of the game, but
they're noteworthy just the same. A more dramatic difference is the
hoverboard, which is in vehicle CTF and warfare. The hoverboard lets
you pick up a little more speed, which is useful on the larger
battlefields. The catch is that getting hit while on your board knocks
you over, which gives enemies more than enough time to finish you off
as your character slowly arises from the ground. You can even do tricks
while on the board, which isn't useful for gameplay purposes but is
still totally rad.
Unreal Tournament 3 uses Unreal Engine 3, the same basic set of
tools that powered Gears of War. As such, this is a really
great-looking game on high-end machines. But even if your PC isn't top
of the line, the game scales better than most, giving you a playable
experience on midrange machines as well. But, of course, the game is at
its best when you're exceeding the game's minimum requirements, in
situations where you can run at a high resolution and still get a great
frame rate. It supports widescreen resolutions, but playing in
widescreen actually gives you a smaller view of the overall action,
given that the game appears to cut off the top and bottom of the 4:3
view to fit it onto a wider monitor. UT3 certainly isn't the first PC
game to have this problem, but given its highly competitive nature,
cutting off parts of the screen seems to be a pretty bad solution.


Whether you're riding a hoverboard or running through tight corridors, UT3 looks great.

The game's textures, character models, and animation are all
top-notch when you've got everything turned up. Characters can be
tweaked and modified using different torso pieces, shoulder plates, and
more. The handful of levels that have running liquids in them have
good-looking water effects, too. Overall, it's a very sharp-looking
game if your machine can hang with its higher settings. The audio fits
right in with what you'd expect a UT game to sound like. The music is
high in energy, the explosions and gunfire sound great, and the
character voices, which occasionally pipe up to taunt you when you get
killed, fit right in as well. The announcer is appropriately loud and
booming when calling off your head shots, killing sprees, and the like.
It's a very basic, straightforward package, but don't take that
to mean that UT3 is a no-frills sequel. With its variety of modes and
its occasionally crazy high-speed action, UT3 still feels very
different than the typical first-person shooter coming out these days.
On top of that, it's very exciting and just as much fun now as it has
been in previous installments. UT3 has more than enough content to keep
you busy, and with mod-making tools included in the package, the
potential for more user-generated content in the future is certainly
present.




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