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 Grand Theft Auto IV

Vezi subiectul anterior Vezi subiectul urmator In jos 
AutorMesaj
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Numarul mesajelor : 21
Data de inscriere : 18/06/2009

MesajSubiect: Grand Theft Auto IV   Vin Iun 19, 2009 1:14 am



The release of the game's trailer in March saw the 50-odd seconds of teaser footage poured over
like evidence in a CSI
episode, with fans (ourselves included) rabidly dissecting it frame by
frame. To further stoke the fires of anticipation, Rockstar Games
recently hit town and did the previously unthinkable: They gave us a
look at a work-in-progress version of the Xbox 360 game. Whereas years
past have seen us getting access to GTA games when they were much
further along in development, Rockstar, confident in how development is
going, raised the drape and let us get a look at GTAIV months before it
hits. Our guided demo showed off a tiny bit of the city and gave us a
taste of what Rockstar is cooking up for what is arguably the most
anticipated game of 2007.


If you're planning to steal a cab, make sure it doesn't belong to your brother.

The demo opened up with the game's Russian hero, Niko Bellic,
standing in a building--the offices of the taxi service, to be exact.
As our demoer guided him around the interior, we were given a rundown
of his story. The Eastern European immigrant will come to Liberty City
at the request of his cousin, Roman. The trip seems like a smart move
for Niko, who's had a rather rough life so far. The picture of life in
Liberty City painted by his cousin is that of opulence and easy money.
Upon arriving, Niko gets a reality check. Roman is living around the
poverty line and drives a cab. Once that recognition hits, Niko
realizes he's got to find a way to eke out a living, which is where the
story begins. Given what was shown and implied in the trailer, we
expect Niko's career search to take some interesting, and probably
violent, turns. Rockstar reps noted that Niko's path through the game
isn't going to tell a stereotypical "rags to riches" story; instead, it
will offer a grittier tale that's about survival, "rags to slightly
better rags" to be exact. Once we got the rundown of the story, our demoer took Niko out for a
stroll in the city. As the tour started, we got another quick primer on
the city. The Liberty City in GTAIV is a modern-day metropolis that's a
bit different than the one we know. The city is based on New York,
though there's no version of Staten Island in the game. For fans at
home already working on their maps, the borough of Broker is based on
Brooklyn, Dukes is based on Queens, Bohan is based on the Bronx,
Algonquin is based on Manhattan, and Alderney is based on New Jersey.
Our tour took us on a run-through of some of the neighborhoods in
Broker, underneath the Algonquin bridge overpass, and eventually out to
the docks to look out on the city proper. The environment had a
lived-in look that featured pedestrians, homeless, trash, steaming
manholes, traffic, and an impressive array of little touches used to
set the scene. But, while we expected all that, the demo showed off a
new wrinkle to the densely packed environments: height. Though
"verticality" has turned into one of the catchiest buzz words for new
games, it's still an interesting feature to see. From the sound of it,
GTAIV is going to let you go up or down buildings in the game as
needed. Our demo showed Niko climbing a power pole and taking a look
around at the environment--highlighting the impressive draw distance.
But we also noticed that the dense city environment, which is roughly
the same size as San Andreas, will be a layered locale with things to
see and do at different heights. If it works the way we're hoping, it
might offer some additional options when avoiding the police.


Niko's character model is nicely detailed.

But avoiding police, like much of GTAIV's gameplay, is something that
Rockstar wasn't going into too much detail on. There was no talk of the
upcoming downloadable content or exclusive material for the PlayStation
or Xbox 360. What was shared was that the role-playing elements are
being dialed back, so Niko won't be morphing into a superman by the end
of the game. Carjacking is being tweaked, so you can now break windows
to jack parked cars. You'll be able to call people via cell phone and
help move the story along, offering you more control over how the story
will progress. Though you won't be able to fly planes, you should be
able to fly helicopters. One of our big questions, what kind of online
multiplayer the game will offer, was met with a coy assertion that the
team wants the multiplayer to rival the single-player experience. Reps
did note that it will not be a massively-multiplayer-online-game-style
persistent city. Other details, such as the game's heads-up display,
are still being ironed out. We did see a menu system that had all the
expected options; we're just curious as to how it will be implemented.
The driving force behind the game is its story, according to the team.
So, to that end, the gameplay experience must be seamless. We're
pleased to see the lengths they're going to for this to happen already.
Moving in and out of buildings is seamless, and you'll have ample
places to go in and out of, though not every building in the game is
able to be explored.


The visuals in the game come courtesy of Rockstar's proprietary RAGE
engine and offer a comfortable complement to the game's new look. The
city area we were shown had all the real-world elements that are key to
a GTA game's atmosphere: pedestrians, traffic, and a lived-in look. The
key difference, as you can see in the trailer, is the level of detail
and the art style. The expected bump in graphics seems to be agreeing
with the team's ambitious tendencies, resulting in a dense city with
rich lighting and populated by a diverse group of people. The little
touches that were wrung out of the last generation of hardware are now
fully realized, with proper lighting, particle effects, and shadowing
being used to highlight the distressed city streets, old buildings,
dusty windows, and vast panoramic views of Liberty City.


The city's residents are an interesting bunch, even in their unfinished state.

As for the residents, our tour of the city gave us a look at a
sampling of some work-in-progress models that are set to be used for
the non-player characters you'll meet. The models sported a higher
level of detail and looked good, albeit nondescript, like any good NPC.
Niko is the star of the game, with a character model that reflects his
mental baggage. The detailed model has a decidedly gritty look that
makes it pretty clear he's been around the block a few times--maybe
even hit by some cars. Animation was early but seemed to be coming
along fine. His gait when walking was deliberate and was on its way to
adding to his world-weary vibe. Our demo also focused on showcasing a
number of subtle touches being worked into GTAIV. The standouts were
Niko leaning in a direction as he runs and, most awesomely, his
breaking windows on parked cars so he could jack them. Though we just
saw a small slice of what to expect from the game's visuals, we have to
say we're impressed by the restraint we're seeing. In a time when so
many games on the PS3 and Xbox 360 are going all out with the special
effects and a glossy look, GTAIV seems to be drawing on the effects and
tech it needs to establish a convincingly rundown look. While it may
not bowl you over with blinding use of light blooming and other
stereotypical "next-gen" effects, we've seen most of them used in
subtle ways. But the game is focused on its realistic look, and we're
pleased by what we're seeing.
The game's audio was far from finished, as Rockstar reps were
quick to point out what we heard in the demo was very placeholder, with
a fraction of the audio that will be in the final game peppered through
it. It seems as though the plan is to expand on the concepts used in
the previous games, so you'll hear tons of ambient chatter and city
sounds designed to sell you on the game's virtual world. Finer elements
such as voice acting and the ever-popular radio stations are still
being ironed out. The team is mulling over the direction of where to go
with the radio stations, given the tone of the game. There will be
plenty of variety in music, but what those types are remains to be
seen. The voice acting in the game is in a similar state of
reevaluation. The team is thinking on what would best serve the story
in terms of the talent used and the direction. As with the previous
entries in the series, Rockstar is competing with the standards set by
GTAIV's predecessors, which all featured great voice acting. As it
stood, what we heard of the audio was coming along fine, and finished
or not, we liked where it was headed.


The level of detail on every building in the game is impressive to say the least.

Grand Theft Auto IV
(uneori prescurtat GTA IV sau GTA 4) este un joc video non-linear de acţiune-aventură dezvoltat de către Rockstar North. Este al nouălea titlu din seria Grand Theft Auto şi primul din a patra generaţie a acesteia. Grand Theft Auto IV a fost lansat in toată lumea (cu excepţia Japoniei) pe data de 29 aprilie 2008 atât pentru PlayStation 3 cât şi pentru Xbox 360. Pe PC jocul s-a lansat pe data de 2 Decembrie 2008 în America, iar pe 3 Decembrie 2008 în Europa şi în restul lumii.
Acţiunea are loc în Liberty City, un oras inspirat din New York, si
urmăreşte povestea lui Niko Bellic, un veteran supravieţuitor al
Razboiului Bosniei sosit in Statele Unite ale Americii in căutarea
"visului american" numai pentru a-şi găsi vărul, care l-a minţit în
legătură cu bogăţiile care aveau să îl aştepte. Modul Multiplayer
a;Grand Theft Auto IV conţine cincisprezece stiluri diferite de joc.
Guinness World Records a confirmat că jocul Grand Theft Auto IV a
devenit cel mai bine vândut produs din lume, depăşind vânzările celui
mai bine vândut film, joc sau carte care deţinea recordul pana atunci.
Asta dupa ce doar in prima zi dupa lansarea GTA IV in 29 aprilie 2008
s-au vandut peste 3,6 milioane de exemplare in intreaga lume care au
generat incasari de 310 milioane de dolari. În prima săptamănă de lalansarea lui GTA IV incasările au depasit 500 de milioane de dolari.

Noul inclus cover-system poate fi folosit oriunde, Niko putând să se ascundă şi după maşni.
Prin comparaţie, cel mai bine vândut joc video de până la GTA IV a
fost Halo 3, produs de Microsoft, care a generat 170 de milioane de
dolari în prima zi de la lansare. GTA IV a devansat totodată, şi cel
mai bine vandut film, Spiderman 3 care în prima zi de rulare în
cinematografe a avut încasări de 60 de milioane de dolari, dar şi cea
mai rapid vândută carte: Harry Potter & the Deathly Hallows care a
avut încasări de 220 de milioane de dolari in primele 24 de ore de la
lansare.

Site Oficial : http://www.rockstargames.com/IV/
Cerinte Joc :
<blockquote>
Minimum System Requirements
* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
* Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
* Memory: 1.5GB, 16GB Free Hard Drive Space
* Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900
Recommended System Requirements
* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
* Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
* Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)
* 18 GB Free Hard Drive Space
* Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870




</blockquote>
Sus In jos
http://rogames.playogame.com
Stalker1986

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Numarul mesajelor : 7
Data de inscriere : 23/06/2009

MesajSubiect: Re: Grand Theft Auto IV   Joi Iun 25, 2009 10:02 pm

Pot spune ca la acest joc optimizarea este sub orice critica!!sunt curios daca va face fata cu brio un 8800 gts in rezolutia 1280x1024!!decamdata detin o placa video slaba,care deabia daca ruleaza jocul in 800x600 cu totul pe minim!!!!sper ca un 8800 gts va rezolva problema asta!tu ce crezi cristi?
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